How 3D, AR and VR assets are contributing to the evolution of the ed-tech sector

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By Yuvraj Krishan Sharma

The COVID-19 pandemic has forced millions of students to learn remotely, giving new impetus to educational technologies (ed-tech) and online education. Additionally, the shift to online and blended learning has highlighted the importance of educational tools like augmented reality (AR), virtual reality (VR), and 3D learning.

These new age technologies had a positive impact and improved the learning experience for students, as they did not require them to be constrained to a physical place to learn. India’s rapid digital transformation has shown exponential growth in India’s augmented reality and virtual reality market, which was valued at $1.83 billion in fiscal 2020 and is expected to grow at a CAGR of 38.29% until fiscal year 2027.

Due to their immersive nature, their ability to impart knowledge in new and engaging ways, and their potential to deliver virtual experiences that can mitigate barriers of cost or distance, AR/VR technologies are a promising addition. to the education technology industry.

Makes learning enjoyable

AR/VR makes learning more fun and accessible and improves cooperation and skills. Plus, it makes lessons less exhausting by allowing students to use hands-on learning methodologies to boost engagement, enhance the learning experience, and help students acquire and practice new skills.

Encourages self-learning without any distractions

The AR/VR headset reduces external distractions and allows learners to focus on the virtual learning activity itself. Learners can use their smartphone instead of an expensive headset. AR/VR learning augments a live view with digital items or visuals that users can see through the clear lenses of their smart glasses or smartphones. For example, image recognition or recognition-based augmented reality/virtual reality superimposes digital elements on top of markers in the real environment identified by the camera.

Makes it easier to visualize complex subjects, places and objects

Many complicated and delicate concepts, such as understanding molecular structures in chemistry, anatomical notions in biology, spatial phenomena or complex abstract themes, are difficult to explain or visualize in a classroom. It is difficult for children to grasp and remember how it looks and works. However, learning such study concepts online with 3D and AR makes them much easier since learners can witness a rich and dynamic experience that merges the real and virtual worlds. Augmented Reality and Virtual Reality help impart knowledge through dynamic and realistic 3D models and effectively communicate concepts or capabilities.

Learners interact with content and practice complex concepts in real time

Since the traditional education system focuses on theory rather than practice, learners often forget the concepts taught to them in the classroom. AR and VR applications, on the other hand, encourage active learning by allowing students to interact with content and practice in real time. Such hands-on experience improves understanding, promotes recall of knowledge, enhances retention, stimulates learners’ motivation and raises their level of involvement. Therefore, it would be correct to say that one lesson can successfully replace dozens of traditional lessons in the virtual world in several cases. In addition, virtual reality can allow students or anyone interested to learn more about history or geography by transporting them to remote or no longer existing sites.

Bringing Immersive Learning to K-12 Education

Immersive solutions are gaining popularity among K-12 instructors and administrators due to their unique features. AR/VR systems can either supplement, partially replace, or completely replace traditional classroom instruction. The most popular application in K-12 environments is to enhance classroom experiences. Teachers, for example, can use AR to guide students through immersive field trips and virtual exhibits or allow them to engage and interact with 3D objects. On the other hand, schools are turning to AR/VR solutions for blended and distance learning.

3D assets, AR and VR, are a boon for India’s ed-tech sector and are here to stay. The use of augmented reality and virtual reality in education is helping millions of students in India and around the world to alleviate the problem by making the learning process more entertaining.

Students today are fascinated by technology and gadgets. Therefore, students who are completely immersed in VR devices will no longer look at their cell phones. When a teacher does something unique in the classroom, students today want to be part of the discussion and learning process because they can use their favorite gadgets, and active engagement ensures full learner focus. .

The author is co-founder and CPO, KOMPANIONS.

Also Read: International Institute of Sports Management Launches New Sports Science Courses

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